Manual QA
Exploratory, regression and UAT coverage run by senior testers who learn your product rather than following someone else's script.
QA as a Service
A complete test practice on demand — from day-one manual coverage to specialist performance, security and platform testing. Plug it in without hiring a QA function or building one from scratch.
What's included
Manual and automation are the base; the specialist layers go on when the product needs them. You can start with one and add the rest as you grow.
Exploratory, regression and UAT coverage run by senior testers who learn your product rather than following someone else's script.
Durable test suites wired directly into your CI/CD pipeline, so a broken build is caught before anyone merges it.
Load profiling that surfaces bottlenecks long before your users do, with findings tied to the code and queries causing them.
Breakpoint and soak testing under sustained extreme load, to find where the system fails and how it behaves when it does.
Vulnerability assessment and penetration testing against your stack, with findings ranked by exploitability, not by scanner score.
Console, PC and mobile titles — functional, compatibility and submission testing across the major platforms.
Why this works
You get testers, tooling and process as one service. No recruitment, no tool licences to negotiate, no idle capacity between releases.
Suites are written to be maintained — stable selectors, clear reporting and ownership — so they do not get switched off after three months of false failures.
Performance, security and game testing are different skills. You get the right one for the release instead of asking one generalist to cover all three.
Reports name the build, the environment and the steps to reproduce, and come ranked by impact so your developers know what to fix first.
How it runs
We review your product, your current coverage and your release process, then say where the real risk is.
An agreed plan: what is tested manually, what gets automated first, what the entry and exit criteria are for a release.
Manual regression and exploratory testing start immediately, so quality improves while automation is still being written.
Suites are built and wired into your pipeline in priority order — the journeys that would hurt most if they broke.
Ongoing regression per release, plus performance, security or platform passes when a release calls for them.
Game platforms
Questions
Yes, and that is the usual starting point. Manual regression and exploratory testing begin in the first week while we build the automated suites behind them.
We work with the mainstream tooling for your stack and, where you already have a framework, we extend it rather than replacing it. The deciding factor is what your developers can maintain after we hand over.
Beyond functional testing, console and store releases need device and compatibility coverage, long soak sessions, and checks against each platform's submission requirements. We cover Apple Arcade, Steam, Xbox, PlayStation 5 and Google Play Games.
Yes — vulnerability assessment and penetration testing against your application and infrastructure, reported with a ranked, reproducible finding list rather than raw scanner output.
Either model works. Most clients take QA as a managed service with an agreed scope per release; some prefer testers embedded in their own squads. The pricing differs, the people do not.
QA as a Service
Tell us what you are shipping and how often. We will come back with a test plan, what gets automated first, and what it costs to run.
Other services
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